When they go into the stun animation, you can attack them with your buster thanks to the dual-equip system for increased damage. For one, some of the bosses only go into the animation if the weapon is used under specific circumstances or after a certain attack. Mega Man 8 does suffer from this, but luckily, this game handles it much better than other games. As soon as the animation ends, their pattern resets making them much easier and predictable. What happens is, when you use a special weapon against a boss that is weak to it, they go into a special hit animation. Ever since Mega Man X, many of the games in the series suffered from a rather annoying flaw: boss stunlocking. You do not get E-tanks this time around, so that probably contributes to the difficulty. Speaking of difficulty, I felt this game was more difficult than Mega Man 7 or 6, but still easier than some of the earlier titles. This part is tricky, but not that bad if you practice a bit.
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